How to Simulate ODMRP Protocol Projects Using OMNeT++

To simulate On-Demand Multicast Routing Protocol (ODMRP) projects in OMNeT++, you can also execute the protocol physically if not already present in OMNeT++ version, or utilize an existing implementation from external frameworks.

ODMRP is usually a mesh-based, on-demand routing protocol intended for multicasting in mobile ad hoc networks (MANETs). ODMRP is not a old-fashioned multicast routing protocol as it does not sustain explicit multicast group membership tables. Rather than, it utilize a mesh-based approach in which a set of nodes (called forwarding nodes) forwards data, and only members of a multicast group request data.

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Here’s a step-by-step guide to simulate ODMRP in OMNeT++ using the INET framework:

 

Steps to Simulate ODMRP Protocol Projects in OMNeT++

Step 1: Install OMNeT++ and INET Framework

Make sure OMNeT++ and the INET framework are installed, as these will deliver the essential simulation environment for wireless and mobile network simulations, which contain MANETs.

  1. Download OMNeT++: OMNeT++
  2. Download INET Framework: INET Framework

Step 2: ODMRP Overview

ODMRP (On-Demand Multicast Routing Protocol) generates and sustain a mesh of nodes rather than a traditional multicast tree. It performs on-demand; meaning routes are generated when they are essental by the multicast receivers.

Key features of ODMRP:

  • Multicast Mesh: Data packets are forwarded by a set of nodes called forwarding nodes.
  • Route Discovery: On-demand route creation when data transmission initiate.
  • Receiver-Initiated: Multicast receivers begin the route discovery by transmit JOIN requests.

Step 3: Implement ODMRP in OMNeT++

If ODMRP is not already executed in the version of OMNeT++ or INET are using, we will require implementing it by expanding the INET framework. Here’s how we can implement ODMRP:

  1. Extend the Routing Table: While ODMRP utilizes on-demand routing, that need to adjust or expand the existing routing table in OMNeT++ to manage the creation and maintenance of forwarding nodes.
  2. Implement ODMRP Classes: ODMRP will needs custom classes that manage:
    • Route Discovery: Apply the mechanism that enables multicast receivers to transmit JOIN requests to explore paths to multicast sources.
    • Forwarding Table: Sustain a list of forwarding nodes that will be responsible for forwarding multicast packets.

Here is a basic outline of the ODMRP class in C++:

class ODMRP : public cSimpleModule

{

protected:

virtual void initialize() override;

virtual void handleMessage(cMessage *msg) override;

void handleJoinRequest(cMessage *msg);

void handleJoinReply(cMessage *msg);

void forwardMulticastPacket(cMessage *msg);

std::map<int, std::vector<int>> multicastForwardingTable;  // Group-to-forwarding node mapping

};

Step 4: Set Up a MANET Topology in NED File

To replicate ODMRP, that needs to generate a MANET topology in which nodes can move around and form dynamic multicast groups. Here’s an instance NED file that describes a mobile ad hoc network with various nodes:

network ODMRPMobileNetwork

{

submodules:

mobileNode[10]: WirelessHost {  // Create 10 mobile nodes

@display(“p=100,100”);

}

}

In this network:

  • mobileNode[10] signify 10 mobile hosts that can join and leave multicast groups enthusiastically. These nodes will execute the ODMRP protocol.

Step 5: Configure MANET Parameters in omnetpp.ini

In the omnetpp.ini file, configure the nodes to emulate a MANET environment that contain mobility and wireless settings. Here’s an instance configuration for simulating ODMRP:

[Config ODMRPMulticastSimulation]

network = ODMRPMobileNetwork

sim-time-limit = 1000s

# Mobility model configuration (random movement of mobile nodes)

*.mobileNode[*].mobility.typename = “RandomWaypointMobility”

*.mobileNode[*].mobility.speed = uniform(1mps, 10mps)  # Speed range

*.mobileNode[*].mobility.startPosition = uniform(0m, 1000m)

# Wireless communication settings

*.mobileNode[*].wlan[0].radio.transmitter.communicationRange = 250m  # Communication range for wireless nodes

# Multicast protocol settings (ODMRP)

*.mobileNode[*].multicastRouting.typename = “ODMRP”

*.mobileNode[*].multicastRouting.jointTimeout = 5s  # Timeout for JOIN messages

*.mobileNode[*].multicastRouting.maintenanceInterval = 10s  # Interval for refreshing routes

  • Mobility model: RandomWaypointMobility is utilized to replicate the random movement of mobile nodes in a MANET.
  • Wireless settings: The communication range is set to 250 meters for wireless connectivity.

Step 6: Implement Route Discovery and Multicast Packet Forwarding

In ODMRP, multicast receivers transmit JOIN requests to multicast sources. When a JOIN request reaches a source, the source replies, and forwarding nodes are introduced.

In your C++ code, you need to implement the following mechanisms:

  1. JOIN Request: Nodes that need to join a multicast group send a JOIN request to the network. This request is propagated across the network until it influences the multicast source.
  2. JOIN Reply: When the source receives a JOIN request, it transmits a reply back along the path, introducing forwarding nodes.
  3. Multicast Data Forwarding: Forwarding nodes are responsible for forwarding multicast data packets to all the nodes in the multicast group.

Example implementation in C++:

void ODMRP::handleJoinRequest(cMessage *msg) {

// Code to handle a JOIN request from a multicast receiver

}

void ODMRP::handleJoinReply(cMessage *msg) {

// Code to handle a JOIN reply from a multicast source

}

void ODMRP::forwardMulticastPacket(cMessage *msg) {

// Code to forward multicast packets through the network

}

Step 7: Simulate Multicast Traffic

To validate the ODMRP protocol, we can replicate multicast traffic among nodes. For instance, we can set up a multicast sender on one node and multicast receivers on other nodes:

# Multicast sender (e.g., mobileNode[0] sends multicast traffic)

*.mobileNode[0].numApps = 1

*.mobileNode[0].app[0].typename = “UdpBasicApp”

*.mobileNode[0].app[0].destAddresses = “multicastGroup1”

*.mobileNode[0].app[0].startTime = 10s

*.mobileNode[0].app[0].sendInterval = exponential(1s)

# Multicast receivers (other nodes join the multicast group)

*.mobileNode[1].app[0].typename = “UdpBasicApp”

*.mobileNode[1].app[0].localPort = 1234  # Listening for multicast data

*.mobileNode[2].app[0].localPort = 1234

Step 8: Run the Simulation

After configuring the NED and INI files, and executing the ODMRP logic, we can execute the simulation:

  1. Build and compile the project in OMNeT++.
  2. Run the simulation through the OMNeT++ IDE or command line.
  3. Observe multicast routing behavior: Utilize the OMNeT++ GUI to envision how multicast packets are forwarded across the network.

Step 9: Analyse Simulation Results

OMNeT++ generates result files (.sca and .vec) that store the simulation parameters. we can evaluate key performance indicators such as:

  • Packet delivery ratio: How many multicast packets successfully reach the receivers?
  • Routing overhead: How much overhead is created by the route discovery process (JOIN requests and replies).
  • Latency: The time taken for multicast data to reach all the receivers.

Step 10: Advanced ODMRP Features

We can improve ODMRP simulation by:

  1. Mobility Models: Adding different mobility models to replicate more realistic MANET environment.
  2. Link Failures: Replicating link failures and monitoring on how ODMRP adjust to changes in the network topology.
  3. QoS Considerations: Executing quality of service (QoS) characteristics in ODMRP to select specific multicast traffic.

Example Enhancements:

  1. Multi-group Multicasting: Replicate scenarios in which multiple multicast groups coexist in the same network.
  2. Cross-layer Optimization: Incorporate ODMRP with lower-layer protocols (such as MAC layer) to enhance performance in high mobility conditions.

From the entire manual, we had understand and gain a knowledge on the concepts of On-Demand Multicast Routing Protocol using OMNeT++ tool including examples and their explanations which helps to complete the simulation process. Additional specific details regarding the On-Demand Multicast Routing Protocol will also be provided.

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