How to Simulate Botnets Projects Using OMNeT++

To simulate botnets using OMNeT++ that contains making a network in which several nodes (bots) are managed by a botmaster to execute coordinated malicious activities, like Distributed Denial of Service (DDoS) attacks, data theft, or spamming. A botnet normally encompasses compromised devices, which are remotely controlled to perform large-scale attacks.

Key Components for a Botnet Simulation:

  1. Botmaster (Command & Control Server): The central node that manages the bots and transmits commands.
  2. Bots (Compromised Nodes): Devices that infected by the botnet that execute actions as directed by the botmaster.
  3. Target: The target of the botnet’s attack, like a server or a network, which is aimed by coordinated actions from the bots.
  4. Communication Channel: The medium via which the botmaster transmits commands to the bots (can be through TCP, UDP, or even HTTP in furthered simulations).

Step-by-Step Guide to Simulate Botnets Using OMNeT++:

  1. Install OMNeT++ and INET Framework
  • Download and install OMNeT++ from here on the system.
  • Download and install the INET framework from INET GitHub repository. INET framework offers a broad range of tools for network communication simulation that can be utilized to replicate botnet behaviour.
  1. Understand Botnet Functionality

Botnets typically work in the following way:

  • Bots are infected devices, which receive commands from the botmaster.
  • Botmaster is the central authority that transmits commands to the bots, like introducing DDoS attacks or harvesting data.
  • The bots coordinate with each other to implement the large-scale attacks, like flooding a victim server with traffic.

General attacks are replicating in botnet scenarios:

  • DDoS attacks: Bots coordinate to flood a victim server with traffic.
  • Spamming: Bots transmit a large volume of unsolicited emails.
  • Data exfiltration: Bots gather sensitive data from the network and transmit it to the botmaster.
  1. Set Up Network Topology in NED

Describe a network with several bots, a botmaster, and a target. The bots receive commands from the botmaster and implement attacks on the target.

Example NED File for Botnet Simulation:

network BotnetSimulation {

submodules:

botmaster: StandardHost {

@display(“p=100,200”);

}

bot[10]: StandardHost {  // 10 bots (compromised devices)

@display(“p=” + (150 + index * 30) + “,300”);

}

target: StandardHost {

@display(“p=500,200”);

}

connections allowunconnected:

botmaster.ethg++ <–> Eth100M <–> bot[0].ethg++;

botmaster.ethg++ <–> Eth100M <–> bot[1].ethg++;

botmaster.ethg++ <–> Eth100M <–> bot[2].ethg++;

for i=0..9 {

bot[i].ethg++ <–> Eth100M <–> target.ethg++;

}

connections:

for i=0..9 {

botmaster.ethg++ <–> Eth100M <–> bot[i].ethg++;

}

}

Explanation:

  • Botmaster: The node that manages the bots.
  • Bots: A set of 10 compromised devices, which receive commands from the botmaster.
  • Target: The server that will be attacked by the botnet.
  • The bots and the botmaster communicate over Ethernet, however we can utilize wireless or more complex topologies based on the simulation.
  1. Configure Legitimate and Malicious Traffic

We can set up the legitimate traffic among the bots and the botmaster to replicate the command and control (C&C) channel. Also, we can set up malicious traffic among the bots and the target.

Example omnetpp.ini Configuration:

[General]

network = BotnetSimulation

sim-time-limit = 100s

# Configure the target server (victim)

**.target.numApps = 1

**.target.app[0].typename = “TcpServerApp”

**.target.app[0].localPort = 80

# Configure the botmaster (controller of bots)

**.botmaster.numApps = 1

**.botmaster.app[0].typename = “BotmasterControlApp”  # Custom app to send commands to bots

# Configure bots to receive commands and execute attacks

**.bot[*].numApps = 1

**.bot[*].app[0].typename = “BotApp”  # Custom bot app to receive commands from botmaster

**.bot[*].app[0].targetAddress = “target”  # Bots will target this server

**.bot[*].app[0].commandInterval = uniform(2s, 5s)  # Bots wait for commands at random intervals

  • BotmasterControlApp: The botmaster transmits commands to the bots over a communication channel.
  • BotApp: The bots receive the commands and implement them by transmitting traffic (e.g., launching DDoS attacks) toward the target.
  1. Implement Custom Botmaster and Bot Applications

We can make custom applications to replicate the botmaster transmitting commands and the bots performing coordinated attacks.

Example BotmasterControlApp (Botmaster Application):

#include “inet/applications/base/ApplicationBase.h”

#include “inet/networklayer/common/L3AddressResolver.h”

#include “inet/common/packet/Packet.h”

class BotmasterControlApp : public inet::ApplicationBase {

protected:

virtual void initialize(int stage) override;

virtual void handleMessage(cMessage *msg) override;

virtual void sendBotCommand(int botIndex);

public:

BotmasterControlApp() {}

virtual ~BotmasterControlApp() {}

};

Define_Module(BotmasterControlApp);

void BotmasterControlApp::initialize(int stage) {

if (stage == inet::INITSTAGE_APPLICATION_LAYER) {

// Send commands to bots at the start of the simulation

for (int i = 0; i < 10; i++) {

scheduleAt(simTime() + uniform(1, 3), new cMessage(“sendBotCommand”));

}

}

}

void BotmasterControlApp::handleMessage(cMessage *msg) {

sendBotCommand(intuniform(0, 9));  // Send command to a random bot

delete msg;

}

void BotmasterControlApp::sendBotCommand(int botIndex) {

// Create a command packet

inet::Packet *packet = new inet::Packet(“BotCommand”);

// Set the target bot address

auto controlInfo = new inet::Ipv4ControlInfo();

controlInfo->setDestAddr(inet::L3AddressResolver().resolve(“bot[” + std::to_string(botIndex) + “]”));

packet->setControlInfo(controlInfo);

// Send the command packet to the bot

send(packet, “out”);

}

Example BotApp (Bot Application):

#include “inet/applications/base/ApplicationBase.h”

#include “inet/networklayer/common/L3AddressResolver.h”

#include “inet/common/packet/Packet.h”

class BotApp : public inet::ApplicationBase {

protected:

virtual void initialize(int stage) override;

virtual void handleMessage(cMessage *msg) override;

virtual void executeAttack();

public:

BotApp() {}

virtual ~BotApp() {}

};

Define_Module(BotApp);

void BotApp::initialize(int stage) {

if (stage == inet::INITSTAGE_APPLICATION_LAYER) {

// Wait for commands from botmaster

scheduleAt(simTime() + par(“commandInterval”).doubleValue(), new cMessage(“waitCommand”));

}

}

void BotApp::handleMessage(cMessage *msg) {

if (strcmp(msg->getName(), “waitCommand”) == 0) {

executeAttack();

}

delete msg;

}

void BotApp::executeAttack() {

// Create an attack packet targeting the server

inet::Packet *attackPacket = new inet::Packet(“AttackPacket”);

// Set the destination as the target server

auto controlInfo = new inet::Ipv4ControlInfo();

controlInfo->setDestAddr(inet::L3AddressResolver().resolve(“target”));

attackPacket->setControlInfo(controlInfo);

// Send the attack packet to the target

send(attackPacket, “out”);

}

  • BotmasterControlApp transmits commands to each bot, telling them when to start the attack.
  • BotApp listens for commands from the botmaster, and when received then it is introduces an attack (such as sending a large number of packets) toward the target.
  1. Simulate DDoS Attack

In this simulation, each bot will flood the target server with traffic when they receive the command from the botmaster.

Example DDoS Attack with omnetpp.ini:

# Configure bots to execute a DDoS attack on the target

**.bot[*].app[0].attackType = “DDoS”

**.bot[*].app[0].attackInterval = uniform(0.1s, 0.5s)  # Bots send traffic at random intervals

We can modify the attackInterval to manage how rapid and how much traffic the bots are transmit toward the target.

  1. Monitor and Capture Traffic

To monitor the DDoS attack, permit packet capture and examine the traffic using Wireshark or OMNeT++’s built-in analysis tools.

Enable Packet Capture:

# Enable packet capture to analyze botnet traffic

**.pcapRecorder.enable = true

**.pcapRecorder.packetFilter = “all”

**.pcapRecorder.file = “output/botnet_attack.pcap”

It will generate a .pcap file, which can be opened in Wireshark to investigate the botnet’s attack on the target.

  1. Run the Simulation

We can run the simulation in OMNeT++ to monitor how the botmaster transmits commands to the bots, and how the bots organize to flood the target with traffic.

  1. Analyze Results

When the simulation is finish then we investigate the following parameters:

  • Packet rate: How many packets the bots transmit toward the target.
  • Impact on target: Estimate if the target server drops packets, experiences delays, or crashes because of the flood of traffic.
  • Botmaster communication: Monitor how effectively the botmaster communicates with the bots.
  1. Extend the Simulation

We can expand the botnet simulation by inserting more complex behaviours:

  • Command and Control Protocols: Utilize more sophisticated communication protocols among the botmaster and bots (e.g., HTTP, encryption).
  • Advanced Attacks: Replicate data exfiltration, spamming, or phishing attacks rather than just DDoS.
  • Detection and Mitigation: Execute defenses such as intrusion detection systems (IDS) or rate limiting on the target to mitigate the attack.

Example Projects for Botnet Simulation:

  1. DDoS Botnet Simulation: Replicate a botnet, which introduces a coordinated DDoS attack on a server and compute its effectiveness.
  2. Botnet Command and Control Communication: Replicate the communication among a botmaster and bots, utilizing advanced C&C protocols such as HTTP or custom encrypted messages.
  3. Mitigating Botnet Attacks: Execute and experiment network defenses like firewalls, rate limiting, or IDS to mitigate botnet attacks.
  4. Peer-to-Peer Botnets: Mimic a more advanced botnet in which the bots are communicate in a peer-to-peer fashion rather than depending on a central botmaster.

We had executed more details and some instance coding related to Botnets Projects that can be simulated using OMNeT++ tool. We will also delivere further informations regarding this topic.

Our developers have diligently worked on all the concepts related to botnets within the OMNeT++ tool. We encourage you to stay connected with us for insights and guidance on new topics. Drop a mail to get best simulation guidance.

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